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BestThermiteLoadout — Rainbow Six Siege

Expert recommendations, community choices, and situational alternatives for the current patch.

Y11S2Last reviewed 11 Aug 20260 community votes

Recommended loadout

Y11S2
  • Expert recommended

Primary weapon

Attachments 556XI

Secondary weapon

  • 5.7 USGNo votesHandgun
  • M45 MEUSOCNo votesHandgun
  • ITA12SNo votesShotgunExpert pick

Gadget

  • Smoke GrenadeNo votesExpert pickBlocks line of sight for a plant or a site push.
  • Stun GrenadeNo votesDisorients defenders through a wall or around a corner to enable an entry.

556XI with Compensator and laser for controlled holds at range, the ITA12S as a pocket shotgun for soft destruction, and Smoke Grenades to cover the breach and block sightlines onto the plant.

Expert recommendation

Written and reviewed by hand for this patch. This is an opinion, not a win-rate measurement.

Why it works

Thermite's own charge already guarantees the reinforced opening, so the loadout is built for everything around it. Compensator on the 556XI rewards holding a controlled angle rather than sweeping for first contact, and the laser sharpens hip-fire if someone closes the distance. The ITA12S is the real addition: as a pocket shotgun it destroys soft walls, floors and hatches and opens rotates on the spot, so Thermite can create his own secondary lines without waiting on a dedicated breacher, on top of the reinforced wall his own gadget already handles.

Who it is best for

Players who want Thermite doing more than standing next to a wall. Smoke Grenades cover the breach itself and block sightlines onto the plant, and the ITA12S turns every soft surface on the map — floors, hatches, rotates — into an entry point without spending a teammate's utility.

One common mistake

Breaching before the denial gadgets are cleared and wasting the charge.

Situational alternatives

When the recommended Thermite setup is not the right call.

Utility-focused setup

Gadget
Smoke Grenade changed to Stun Grenade

Stun Grenades let you clear the area in front of the wall yourself when the team cannot commit.

Tradeoff: Without Smokes, covering the breach itself becomes much harder.

Aggressive setup

Primary
556XI changed to M1014
Sight
Magnified A changed to Red Dot A
Barrel
Compensator changed to Extended Barrel

Swap to the M1014 when you want a shotgun as your primary too, not just backup — better for maps where you are opening several soft lines yourself rather than holding one angle.

Tradeoff: You lose the 556XI's range entirely; past close quarters you have nothing.

What the community runs

Anonymous player votes for this patch. These are preferences, not win rates.

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Vote on your Thermite loadout

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Primary weapon

2.5x. The old ACOG. Real reach down a sightline, at the cost of close-range swing.

Reduces horizontal recoil drift. Rewards players who already control vertical climb.

Reduces vertical recoil. The default pick for sustained fire.

Secondary weapon

Shotgun

NATO. Bracketed reticle, between red dot precision and holo visibility.

Barrel

Not available

Grip

Not available

Gadget

Blocks line of sight for a plant or a site push.

About you (optional)

Self-reported and never checked. It only exists so other players can filter the results.

No account needed. One vote per operator per patch.

Other attackers who fill an overlapping role.

Viewing Y11S2. Showing all community votes for this patch.